Press Release: Wayfarers of the Farwood launches April 29th on Kickstarter

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Wayfarers of the Farwood is a fifth edition compatible book, including the World of Lor'Zun Campaign Setting, a Player's Guide, and The Iron Thieves Campaign for characters level 1 - 10.

Leave civilization behind and step into the primordial! Lor'Zun is a world where the gods roam the land, where magic is raw and unpredictable, and where each journey is a struggle for survival. You are tasked to travel the endless and ever-changing Farwood in your quest to connect the isolated bastions of civilization.

Enter a land where chanters craft items out of wood and stone with their song, where spirits of vanquished foes are bound for strength, where terralanches transform the land from one terrain to another in the blink of an eye, and where the wilderness reigns supreme!

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Does civilization have the right subjugate the natural world in its quest for survival and expansion? Do the gods deserve your worship? And what is your role in the ecosystem of Lor'Zun?

Aside from delivering a campaign setting and more, this project has an ulterior motive; to engage players and game masters alike in exploring important concepts that are woven into the very foundations of the book.

The World of Lor'Zun Campaign Setting

The must have for any game master that wants to create a story in this world, includes:

  • The Setting - The fundamental principles that the plane is built upon and how they affect the world. Descriptions of the gods, daily life, history, and culture. Read more further down.

  • New Rules for Travel - Use the new and revamped Level Based Travel System, a powerful tool to create randomized paths through the Farwood. Encounters are selected based on terrain, character level and how well the players navigate the Farwood. Each day of travel may increase or decrease the party's danger rating, affecting how dangerous encounters may be.

  • Encounters - More than 200 ready-to-play encounters!

  • Changing Terrain - One never knows what type of terrain one will encounter when traveling through the Farwood. As the terrain changes, so does the challenges that the players have to overcome.

  • Material Library - A library of materials that can be foraged while in the Farwood. Brew potions rare plants or craft new items from magic minerals.

  • Modular Armors - Use the new modular armor system to craft armor from materials found in the Farwood. Design and customize your own armor!

Player's Guide

The Player's Guide is the only thing a player needs to create a character in the world of Lor'Zun. This is included in the Player's Guide:

  • New Class and Subclasses - A whole new class unique to Lor'Zun, the Spirit Chanter! Also, any new subclasses unlocked in the stretch goals. Read more about the Spirit Chanter further down.

  • New Skills - Hunting and Foraging. Hunt for fame, food, or to keep your village safe from monsters. Forage the Farwood for rare materials to craft unique items.

  • New Spells - Four new folklore spells called the Godsongs. These are spells that all know of, and many can cast. They are the cornerstones of civilization on Lor'Zun.

  • Races and Classes - New descriptions of all the races and classes and how they fit into the setting of Lor'Zun.

  • Character Creator - Every character is more than just their race and class. Learn of the gods and how they are worshiped, as well as descriptions of the world and daily life.

The Iron Thieves Campaign

  • A ready-to-play campaign for characters level 1 - 10 - Players get to start and run their own Wayfaring Company, their mission to journey the Farwood, bring important messages, valued belongings, and people across the wilderness.

  • Deep Storyline - As they explore the world of Lor'Zun, they soon learn of the Iron Thieves, a mysterious group set on stealing rare metallic items carried by legendary Ironwielders; warriors and wayfarers of great renown. It is not long before they are drawn into a struggle that will define the whole future of Lor'Zun!

  • Contracts - Earn fame and fortune for your Wayfaring Company as you and your compatriots complete contracts. Each completed contract adds to your funds, making it possible for the company to travel further and experience new places.

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About the author

Andreas Mikaelsson is a role playing creator located in Stockholm, Sweden. He loves games that have the perfect balance of strategy and inventiveness, with complex but intuitive systems that challenges both the game master and players alike.

Visit the PRESS page for more press material and the trailer.

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